Playing in an all-female world had catapulted me to the top of the sociological food chain, and leaving it made me hyper-aware of what I was losing. My character was armed, government-backed, young, and white, and her casual agnosticism didn’t put her in the binds that some Christian or Muslim characters faced. For the first time in my life, I had absolutely nothing to prove. If I failed at something, I didn’t have to worry that it was because of some innate gender-based deficiency, or that it would reflect poorly on half the population. And when the game had ended, being around several dozen women — many of whom worked in tech, gaming, and journalism — made me realize just how few I lived and worked with in my day-to-day life.